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Minecraft Beta - 1.13.0.1 (Xbox One/Windows 10/Android)

Published: June 27, 2019 - View official source

PLEASE READ before participating in the Minecraft Beta:

  • Joining the beta will replace your game with a work in progress version of Minecraft
  • You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta
  • Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them
  • Beta builds can be unstable and are not representative of final version quality
  • The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions 

Experimental Gameplay:

(Work in progress features that are only available when Experimental Gameplay is enabled in world settings)

  • New and improved Structure Blocks! 

New Features:

  • Added the Fox!
    • Added the arctic Fox as a variant
    • Foxes now spawn as arctic variants when in snowy climates, and polar bears will attack them unprovoked
    • Trusted Foxes defend trusted players
    • Foxes can pick up and carry items in their mouths
    • Foxes may eat what they are carrying, sometimes with interesting results!
  • Coordinates can now be tab-completed when writing commands
  • Added new “PersistComponent” for mob persistence
  • Added new and improved Structure Blocks
    • Save and Load features are behind the Experimental Toggle

Changes:

  • Added a message that informs players whether a Marketplace pack is compatible with their version of Minecraft (specifically if it includes blocks from a newer version of the game)
  • Minecraft on iOS will no longer show the "Do you want to Close Minecraft" pop-up since iOS doesn't support that app behaviour
  • Added new chat settings options to improve accessibility 

For Map Makers and Add-On Creators:

  • New Data Driven Items
    • Added shake animation to data-driven arrow (MCPE-40744)
    • Data driven actor push logic and behaviour 
    • Breaking item particles are now data driven 
    • Implemented data driven environment damage 
    • Data driven sparkler particles 
    • Data driven Guardian/Elder Guardian animation and rendering
      • Fixed unparented geometry on pre 1.8 guardians 
      • Elder Guardian Spike animation 
    • Added new feature rules data that implements existing biome decoration through json 
      • Final infrastructure changes required to support fully data driven features. Rules themselves must be provided in a behaviour pack with experimental turned on
    • Converted the Fishing Hook actor to be Data-Driven 
    • Converted the Balloon actor to be Data-Driven 
    • Data Driven Player Rendering
    • Snow Golem trail behaviour is now data driven 
    • Horse models/animations are now data driven 
    • User Story Dragon Breath Particles are now data driven
    • Ores are now data driven (OreFeature)
  • Added Scripting Documentation for ActorDamageSource 
  • Added additional Scripting information to death events 
  • Added block container Scripting component 
  • Added 'Projectile Hit' Scripting event 
  • Added 'Actor Hurt' Scripting event 
  • Added new Actor tags to the Scripting API
  • Added Block Destruction Scripting event for Explosions 
  • Actor Definition Events can now be triggered from scripts
  • Added 'actor_sneak' Scripting event 
  • Added 'actor attacked' Scripting event
  • Levers now have their own block state 
  • Fixed a scripting error that would show when shooting arrows from a dispenser 
  • Added 'build document' code for data-driven recipes
  • Players can now open and view scripting logs while the game is running 
  • All pillar blocks now have their own block state instead of using some values of the direction block state. This allows mirror and rotating with structure blocks 

Fixes:

  • Crashes/Performance
    • Fixed several crashes that could occur during gameplay
    • Fixed inconsistent crash while navigating the game's UI
    • Fixed a crash related to cached resources that could sometimes occur 
    • Improved graphics rendering performance
    • Improved world launch time by optimising network and resource tasks
    • Fixed a crash that could sometimes occur when launching the game on Oculus Rift
    • Fixed a crash that could sometimes occur when exiting the game on Windows 10
    • Fixed a crash that could sometimes occur when resuming the game on Oculus Rift
    • Fixed a freezing issue that could sometimes occur when resuming the game on Windows 10 Mobile
    • Fixed a crashing issue on iOS when relaunching the game with a global resource pack applied
    • Fixed a crash that could sometimes occur when exploring world templates 
    • Fixed a crash that could sometimes occur when launching the game on Xbox
    • Fixed a crash that could occur when launching the game on Xbox 
    • Fixed a crash that could occur when typing some characters onto a sign
    • Fixed a crash that could occur when playing the Inspiration Hub World
    • Fixed a crash that could sometimes occur when trying to create new world or when joining a multiplayer game
    • Fixed a crash that could sometimes occur when signing into Microsoft account
    • Fixed a crash that could sometimes occur when choosing certain skins
    • Fixed a crash that could occur when creating a new world using some marketplace packs 
    • Optimised grass growth block ticking
    • Fixed a crash that would happen when typing certain characters into chat (MCPE-44419)
    • Fixed a crash that could occur when switching profiles on Xbox One
    • Fixed a crash that could occur when breaking a block underneath Detector Rail blocks
    • Fixed a crash that could occur if a split screen player leaves the game while an execute command targets them in a function
    • Fixed a crash that could occur when leaving and rejoining a world whilst an adult panda is eating bamboo
    • Fixed a crash that could occur after a player leaves on 3-4 player split screen on the "Wildlife: Jungle" map 
  • General
    • Beacons no longer play conduit ambient sound, but play the correct beacon ambient sound now (MCPE-34413)
    • Tweaked the "How to play" section so that it specifies carved pumpkins should be used as protection from Enderman
    • Tweaked the wording in the Raids "How to play" section
    • Accessibility colour and contrast fixes and tweaks for dropdowns, buttons and the Play screen
    • Players can now switch between user accounts on Xbox One without restarting the game
    • Fixed the messaging when trying to import a world template made in a newer version 
    • Leads now connect to mobs at the correct position 
    • Updated the information about repairing Elytra in the How To Play section, which now describes using Phantom Membranes to repair them instead of Leather (MCPE-41608)
    • The world loading screen now closes if acceptable amount of chunks loaded (MCPE-44815)
      • (Partial fix for MCPE-44815, the issue with chunks sometimes not loading in correctly is still being worked on)
    • Furnaces now play all applicable sounds, and at the correct pitch (MCPE-43915)
    • Recently viewed skins now appear in the correct order in the Skin Picker menu  
  • Gameplay
    • Equipment on Armor Stands now renders correctly if the Armor Stand is affected by the invisibility effect (MCPE-39779)
    • TNT no longer falls through blocks when lit (MCPE-41313)
    • Using pickblock on lit Redstone now gives the player the correct block (MCPE-43450)
    • Equipment on Armor Stands now renders correctly if the Armor Stand is affected by the invisibility effect (MCPE-39779)
    • Updated Mason Trades
    • Splash Water Bottle now deals damage to Blaze and Enderman mobs again (MCPE-42589)
    • Split-screen players that join a world will now spawn in the correct safe place and no longer spawn in void
    • Arrows will cause sand and gravel to fall again (MCPE-18257)
    • Fixed pitch issue with camera that caused player to walk backwards when looking straight up
    • The camera will now rotate correctly when in third person view
    • Changed how the Bell item is held in the player's hand, so that it is held with an item rather than a weapon (MCPE-43638)
    • Damage sound is no longer heard when a player falls or lands in creative (MCPE-515)
    • Camera is no longer present in Creative inventory without "Education Edition" toggle being turned ON
    • Players in water are now knocked back by TNT explosions
    • Fire Charges launched from Dispensers will now ignite Minecarts with TNT
    • Using bone meal on a flower now generates more flowers of that type around it, rather than just dandelions and poppies (MCPE-7979)
    • Shulker boxes can no longer be placed in the same space as the player (MCPE-39674)
    • Standing in a cauldron of lava now deals the correct amount of damage to players (MCPE-39356)
    • Using 'Place All' (Y) on the Cartography output slot only crafts as many of the shown result possible
    • The player now correctly receives the bad omen effect whenever the Illager captain dies in combat with the player (195068)
    • Mobs will no longer break turtle eggs when mob griefing is disabled (MCPE-36245)
    • Falling snow can no longer replace other blocks (MCPE-44613)
    • Cartographer trade now requires 11 glass panes instead of 10
    • Loyalty Tridents now return to the correct player after bouncing off a Shield (MCPE-44225)
    • Nether portals now spawn zombie pigmen in easy difficulty (MCPE-45934)
    • Fixed issue of riptide tridents not propelling players forward correctly
    • Balanced enchants on books - those with 3 or more enchantments no longer always have Featherfalling IV and/or Blast Protection IV (MCPE-41944)
    • Campfires can be doused with splash water potions only, to match the Java Edition
    • Explosions no longer destroy and drop End Gateway blocks (MCPE-47174)
    • Fixed creeper farms by adjusting mob height spawning logic (MCPE-45935)
    • Lava now correctly affects mobs that come into contact with it (MCPE-45531
  • World Generation
    • Chests that generate in Desert Temples now face the correct way (MCPE-37393
  • Mobs
    • Iron Golems are no longer pushed back by explosions (MCPE-43662)
    • Ravagers will now pathfind through water
    • Fixed sitting position for baby zombie jockey
    • Fixed the death animation for Spiders (MCPE-41417)
    • Lazy pandas no longer float above the ground when lying on their backs (MCPE-43164)
    • Baby pigs turn into baby pigmen when struck by lightning (MCPE-38134)
    • Fixed player alignment to bed when sleeping
    • Zombies can no longer break Iron Doors (MCPE-43725)
    • Village mobs (Such as Iron Golem and Cats) no longer spawn inside of blocks (such as grass path and farmland blocks) (MCPE-44442, MCPE-41886)
    • Mobs can now path find correctly through waterlogged blocks (MCPE-37005)
    • Mobs can now path find correctly on unlit campfire blocks
    • Mobs no longer attempt to path find over 1.5 block high obstacles (MCPE-45256)
    • Villagers will now all go to sleep correctly when the night comes
    • Strays and Skeletons now show enchanted bows when held 
    • Villagers now show angry particles when hit by a player, even if they haven't been traded with yet (MCPE-29700)
    • Mobs now attack the player correctly while standing on soul sand
    • Villagers now close doors that have been opened by a player or Redstone (MCPE-21946)
    • Villager trade levels now match Java with 5 profession level badges (MCPE-43206)
    • Fixed the "Toast" rabbit easter egg (MCPE-44510
  • Blocks
    • TNT no longer falls through blocks when lit (MCPE-41313)
    • Using pickblock on lit Redstone now gives the player the correct block (MCPE-43450)
    • Frosted Ice no longer causes lag when it is waiting to melt underground (MCPE-39698)
    • Granite, Diorite and Andesite can no longer be smelted into Smooth Stone (MCPE-45914)
    • Coarse dirt is no longer replaced with dirt when a tree is grown on top (MCPE-26215)
    • Wood blocks are now directional when placed (MCPE-43367
  • Items
    • Buttons no longer appear rotated in the player hotbar (MCPE-11365, MCPE-42584)
    • The durability bar for Shields now update correctly when sustaining damage (MCPE-44788)
    • Locked Maps now have a unique inventory icon 
  • Graphical
    • Pistons now have the correct textures when placed in any direction (MCPE-38053)
    • Fixed an issue that could cause the home screen to show black corrupted textures after resuming the game on Android (MCPE-39031)
    • Tweaked the position of the shield when held in the off-hand to fix a minor texture clipping issue
    • Invisible bedrock no longer emits stone particles when fallen on
    • Tweaked first person hand attack animations
    • Fixed hand animation when switching to empty hand from held item
    • Fix an issue that caused block entities (such as beds) to not render after suspending and resuming the game
    • Fixed some graphical errors when launching the game on Oculus Rift
    • Fixed trident position issues when being held and thrown 
  • User Interface
    • The background tint of the player coordinates is now consistent with the chat background (MCPE-43791)
    • Tweaked the controller cursor position when auto crafting with a full inventory
    • Players using touch screen can no longer break blocks when using touch-and-hold to use Fishing Rod 
  • Commands
    • Execute detect command now uses local coordinates correctly (MCPE-29942)
      • Modified CommandPosition so that an optional offset can be specified to move the rotation point in case of a local coordinate
      • Fixed the ExecuteCommand detect option to correctly use an entity rather than a position so that it can use the entity orientation to calculate camera relative offsets 
  • Add-Ons and Script Engine
    • Fixed MoLang scripting errors that were being logged for older content
    • Endermen with modified behaviour can now be shot and damaged with projectiles 
    • Entities crossing chunk boundaries can no longer get corrupted due to the move 
    • Fixed humanoid eating animation
    • Fix issue of the mini bows rendering on all mobs other than players in scripting packs 
    • The "has_equipment" filter work correctly with damageable items
    • Loading packs with lots of custom items now works correctly 
    • Creating new End Gateway portal in the "Abstraction Cubes" marketplace map now works correctly
    • Particle UVs no longer include lines of textures next to the selected UV
    • Custom entities using the "nearest_attackable_target" now re-evaluate current target validity