Back to Changelogs

Minecraft Beta & Preview - 26.0.28

Published: January 13, 2026 - View official source

Posted: 13 January 2026

Information on Minecraft Preview and Beta:

  • These work-in-progress versions can be unstable and may not be representative of final version quality
  • Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions

It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com.
 

Features and Bug Fixes

Gameplay

  • Fixed a rare crash when trying to breed animals

Realms

  • Fixed a freeze that could happen when buying a Realm on Nintendo Switch

Sound

  • Players can now hear the Nautilus riding sound at 16 blocks distance, and the sound volume is now lower

User Interface

  • Fixed a bug where global resource packs did not apply after leaving the settings screen. (MCPE-233214)
  • Fixed a bug where the social settings screen softlocks the game upon any dropdown selection. (MCPE-233215)

Settings

  • Our settings have been been rebuilt using Ore UI and we are getting ready to ship these changes
    • Some settings are still in JSON UI and will be converted at a later stage 
    • While most of our work is just visual, we are making some smaller changes: 
      • For example, keybindings for macros and coordinates are now shown by default for all supported platforms under the keyboard and mouse settings tab
  • Please provide your feedback regarding this work by heading over to this feedback thread

Worlds

  • Fixed issue where worlds in the "Shared" folder could not be duplicated or exported. (MCPE-231970)

Technical Updates

Blocks

  • Custom blocks intersecting with other blocks will have a better ambient occlusion

Editor

  • Added Chunk Management panel to World menu for regenerating or deleting chunks
  • Adds a dynamic limit for selection volumes that limits the volume to 1,000,000 blocks. This allows for non-cube rectangular volumes larger than the previous 100x100x100 cube limit. A larger cube limit is still present at 1024x1024x1024
  • Added Cinematic Tool for creating camera animation paths:
    • Create paths using control points with spline interpolation (Catmull-Rom or Linear)
    • In-game visualization of control points and spline paths with interactive gizmos
    • Play/stop animation preview for camera movement along the spline path
    • Export TypeScript code with validation for duplicate timestamps
  • Added Flood Tool to Editor - a new tool for efficiently flooding or draining water and lava across large areas
  • The Vibrant Visuals Settings panel now supports editing settings for each biome
  • Blocks that leverage the minecraft:connection block trait now will connect when used in the Editor

Graphical

  • Fixed attachables not rendering correctly when the game is paused or when rendered in an NPC UI window

Experimental Technical Updates

Graphical

  • Fixed a crash that can occur with specific blocks in worlds using the Render Dragon Features for Creators experiment
  • Fixed a brief flash when removing lights when using static colored lighting
  • Added Android/Playstation support for colored block lights in preview for Vibrant Visuals when "Render Dragon Features for Creators" experiment is enabled on world
  • Baby tamed Wolf now has MERS maps

User Interface

  • When you're disconnected from a server, third-party and external servers will use the same design as the screen for other types of servers. The screen shows the message sent by the server more prominently