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Minecraft Beta - 1.10.0.3 (Xbox One/Windows 10/Android)

Published: January 30, 2019 - View official source

30 January 2019

PLEASE READ before participating in the Minecraft Beta: 

  • You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta. Featured servers may also be unavailable 
  • The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions 
  • Beta builds will likely be unstable and are not representative of final version quality. Please backup your Worlds before joining the beta 
  • Finished releases may not include all new features, changes, and fixes from the beta to preserve stability and may slip to a later release 

 

Experimental Gameplay: (Only available when Experimental Gameplay is enabled in world settings) 

  • Wandering Trader 
    • The Wandering Trader is a villager mob that will appear at a village's gathering site periodically and stays for a period of 2-3 game days. This trader offers items from a wide variety of different biomes, random dyes, and other rare materials 
    • Accompanied by a fancy custom Llama!
  • Illager Beast
    • We’ve added the basic mob, additional behavior and tweaks will be added in a future update 
  • New blocks - we've added in the basic blocks to this beta, which can be used for decoration for now.  Future functionality will be added at a later date! 
    • Composter  
    • New Stonecutter 
    • Campfire  
    • Cooking and smoke particles will be added in a future update! 
  • Sweet Berries and Sweet Berry Bushes 
    • Can be found in Taiga biomes 
  • Pillager Outposts! 
    • Outposts generate in the same biomes as villages, and Pillagers will respawn around the tower  
  • Villages have a new look!
  • Added Village job sites  
  • Added crafting recipes for the following blocks:  
    • Grindstone 
    • Smoker 
    • Blast Furnace 
    • Cartography table 
    • Smithing Table 
    • Fletching Table   
    • Lantern 
    • Barrel 
    • Composter 
  • New Villager behavior: 
    • Implemented some of the new Villager schedule behaviors  
    • Implemented new Villager sleep behaviors  
    • Villagers may wander to the village outskirts  
    • Villagers will attempt to find a door when it rains during the day, but will navigate to their bed at night 
    • Updated and improved Villager pathfinding  
    • Villagers now have a visual based trading system, and will hold up an item they wish to trade  
    • Villagers have new clothing to indicate their level, profession, and biome  
    • Villagers will now mingle together around job sites in the Village  
    • Librarians will inspect bookshelves 
  • Added Mason and Green robed villagers

New Features: 

  • Shields! 
    • Sneaking activates the shield when equipped in either hand  

Sneaking activates the shield when equipped in either hand   

  • Lectern
    • Place a Book and Quill or Written Book on the lectern, which will allow multiple players to read it together 
    • A Book and Quill can be read, but not edited when placed on a lectern 
    • Redstone functionality coming in a later update! 
  • Banner patterns can now be crafted using the Loom block  
  • Added new loom sounds 
  • Pressing help button links to the relevant how to play section 
  • Added new Wood blocks and Stripped Wood blocks: 
    • Known to many as bark blocks! 
    • Existing wood blocks have been renamed to Logs and Stripped Logs 
  • Added Jellie, the Minecraft community cat contest winner! 
  • Script Engine updates:  
    • Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled  
    • Updating a player's position with scripting now correctly syncs with the player 
    • Creating actors via script now avoids the spawning logic. This prevents hard coded logic like ocelots spawning along with baby ocelots
    • Improved the message wording for players who get disconnected due to unsupported scripts 
    • Allow events to fire without a defined event data object. This will get patched back in during a later refactor in 1.10
    • Renaming Views to Actor/Entity Queries 
    • Added sound events to the scripting API  
    • Add Event Data to load_ui  
  • Custom UIs can now be made like regular in game UI screens 
  • Added 'Global Objects' to the scripting API  
  • Refactored JavaScript object registration 
  • Added ability to enable and disable scripting error and warning logging 
  • Added further data-driven animation changes:  
    • Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as 'animations' 
    • Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions 
    • Converted sheep and pigs to the new animation system 
    • Move locators to bones 
    • Blend state transitions 
    • Removed cod lead locator 
    • Renamed ActorAnimation to ActorSkeletalAnimation 
    • Initial poly mesh support 
    • Added TextureMesh geometry 
    • Various fixes to the texture tessellator 
    • Bug fixes for pig, sheep, and slimes 
    • Fix to not rebuild all mob meshes every frame 
    • Fixes for non-data-driven materials where they use a colour in the vertex format for the base skinning material already 
    • Flipping data driven entities test to enable new entities to use 'bind_pose_rotation' 
    • Events now have defined data objects containing all event data 
    • Added new villager animations  

Changes: 

  • Crossbows are no longer behind the experimental toggle 
  • Placing a wet sponge in the nether immediately dries it out
  • Decaying leaves now have a chance of dropping sticks
  • Chorus Fruit Flowers now break when struck via an arrow 
  • Added Dead Bush as a furnace fuel 
  • Rabbit Stew and Beetroot Soup now have shapeless crafting recipes  
  • Creepers now drop music discs when killed by strays and skeletons  
  • Dispensers with shears can now shear sheep
  • Undyed glass panes white carpet can now be dyed directly in the crafting table 
  • Zombie Villagers now have biome-specific and profession skin layers
  • Mob events and behavior can be scheduled using JSON 
  • Improvements to the Op status and permission settings, with the added option to enable cheats or not  
  • Particles can now be edited using standard JSON formatting 
  • Improved and added Bell placement features 
  • Resource packs are now separate from world templates and can be updated independently in existing worlds 
  • Data driven model changes - Added default parenting to the Evoker nose, in line with over villager-derived mobs 
  • Add entity scripting function is no longer behind experimental features 
  • Pillager is no longer under the experimental features toggle 
  • Updated the 'How to Play' section 
  • Added new Pillager sounds (MCPE-39111) 
  • Lanterns can now be attached to the bottom of slabs
  • The new vanilla textures are now set as the default pack

Fixes: 

  • Fixed several crashes that occurred during gameplay 
  • Fixed a crash that could occur when repeatedly attempting to cancel joining a multiplayer game 
  • Resource packs that are nested in an extra folder no longer cause the game to crash 
  • Stacking slabs to make a double slab no longer crashes the game  
  • Fixed a crash when trying to launch the marketplace packs "City Cars" and "Mineville Film Studios" on mobile devices  
  • Worlds no longer show single player only warning message when multiplayer is enabled (MCPE-39194) 
  • Player position is now accurately saved when exiting and rejoining a world
  • Removing ticking areas from the game now correctly frees up used memory
  • The descend button now works correctly when underwater and using touch controls 
  • Turtles no longer levitate above the ground 
  • Optimized particles to improve performance 
  • Players are now informed if they are disconnected from Xbox Live when the Xbox console is resumed from standby
  • Looping UI animations no longer increase memory usage over time ) 
  • Damage cooldown no longer hinders other mob attacks
  • Colored beacon beam textures no longer appear compressed
  • Wither skeletons and Vex mobs can be renamed with nametags (MCPE-20701) 
  • Horizontal scaffolding extensions can now be placed over non-solid blocks correctly (MCPE-39296 
  • Fixed the head rotation of Pigmen when non-standard texture packs are used (MCPE-40629) 
  • 'Monster Egg' blocks are now named 'Infested blocks', to match the Java edition  
  • Infested Bricks mined with silk touch now drop as its non-infested variant.  
  • Texture packs applied to a freshly created world are now displayed in the active list.  
  • Players are prompted to redownload packs if they have been applied to a world but removed from the cache  
  • Armor stands can now hold unloaded crossbows (MCPE-39094) 
  • It is now possible to climb through snow layers placed on top of scaffolding (MCPE-39324) 
  • Pandas eating bamboo now show correctly colored food particles (MCPE-38285) 
  • Strongholds now generate with the correct stair variants again (MCPE-39380) 
  • Weapons held by armor stands are now the correct size (MCPE-39064) 
  • Food held by pandas is now sized and positioned correctly (MCPE-39061) 
  • Fixed a bug where players could respawn some distance away from their beds (MCPE-39261) 
  • Fixed a bug where lava could hurt a player through block corners (MCPE-37726) 
  • Fixed the pathfinding for zombies chasing villagers inside buildings (MCPE-37424) 
  • Hanging banners no longer show as floor standing banner variants (MCPE-39507) 
  • Scaffolding no longer gets left hanging unsupported when being placed rapidly (MCPE-38338) 
  • Snow layers generate around grass and flowers again in snow biomes (MCPE-38018) 
  • The correct amount of white terracotta now generates in Mesa biomes 
  • Skeletons once again attack iron golems 
  • Mobs no longer spawn with heart particles
  • Added correct biome shading for water in bamboo jungles 
  • Cats can now be healed by feeding them fish  
  • Fixed a crash that could happen after running scripts for a long period of time  
  • The Re-center button on Minecraft VR has been mapped to Y now instead of X 
  • Chest minecarts now drop their contents if destroyed with the /kill command  
  • Global resource packs no longer show in the active packs list if they are not applied to a specific world  
  • Fixed a z-fighting texture issue on the Grindstone block  
  • The new dye types can now be used to dye Shulker mobs (MCPE-40279) 
  • Fixed the Wither's ranged and swoop attacks (MCPE-39773) 
  • Multiple commands run from Functions now run from the correct point of execution (MCPE-38983 / MCPE-39785) 
  • The 'Unlock Template World Options' popup no longer has a placeholder type message 
  • Packs missing 'experimental_custom_ui' don't allow loading UI any more  
  • 'minecraft:look_at' component now has consistent naming between scripting and JSON 
  • Upside-down Shulkers now have the correct opening animation (MCPE-40110) 
  • Fixed the texture of food being eaten by pandas 
  • Menu buttons no longer stay highlighted after being selected (MCPE-37640) 
  • Fixed an issue related to scoreboard not showing the correct entries 
  • Passive mobs now spawn on the correct block types (MCPE-39727) 
  • Mutated Birch Forest biomes now generate with extra tall Birch trees again (MCPE-29698) 
  • Players can no longer receive command feedback with cheats disabled (MCPE-39590) 
  • Trapdoors in shipwrecks are now correctly rotated 
  • Cats now spawn correctly in previously generated villages
  • Fixed the issue with wrongly scaled textures that affected some Windows 10 users (MCPE-39081) 
  • Fixed a bug that could cause the wrong description for Marketplace bundles 
  • "New" banner now shows correctly on all new marketplace items 
  • Fixed Skeleton melee attack animation 
  • Fixed the bug that caused the FPS value in the beta header information to always read 0.0 (MCPE-30536) 
  • Fixed a crash that could occur when rejoining the game in the End dimension 
  • Fixed a bug that prevented the game from launching correctly on some devices (MCPE-39877) 
  • Fix a crash that could sometimes occur when copying a large world on Switch 
  • Partially copied worlds will now show up in settings storage tab only 
  • Fixed a crash that could occur when using a jukebox on Nintendo Switch 
  • Fixed the spider leg animation in the Dwarven Mining Company marketplace map  
  • Fixed an issue on Xbox one that would disable LAN games when the user does not have multiplayer permissions 
  • Fix issue of region filters not working if inside a custom spawn event  
  • Various fixes and improvements to the randomTickSpeed function
  • Graphics no longer become corrupted when disabling Texel Anti-Aliasing on Nintendo Switch (MCPE-34820) 
  • Fixed a crash that could sometimes occur when loading the game 
  • Various fixes and improvements to the Marketplace sorting and search results 
  • Fixed an issue with screenshots taken in VR-mode 
  • Fixed an issue that could cause the user to get stuck on the 'Converting World' screen if the game is suspended
  • Players who are disconnected while downloading a multiplayer pack no longer get stuck on the saving world screen  
  • Fixed sleep goal so mobs can get in beds that have blocks on the sides 
  • Charging a crossbow with a firework rocket no longer briefly shows an arrow being loaded (MCPE-40745) 
  • Fixed a crash that could occur on Xbox if a user was not signed in correctly 
  • Tags that start with a percentage now display correctly
  • Cornflowers now render correctly in item frames  
  • Enabling 'Touch only affects the hotbar' on Nintendo Switch now works as expected: (MCPE-38614) 
    • Controller sensitivity setting (touching the screen no longer interferes with controller movement)​ 
    • Removed increased build distance in creative including place/mine tooltips​ 
  • When last hotbar slot selected, touching the screen no longer switches to 8th slot 
  • Fixed an issue that could cause a crash when downloading a large world on Nintendo Switch 
  • Fixed a bug where kelp would grow in horizontal flowing water (MCPE-37155) 
  • Fixed a crash that could occur when entering a portal on some servers  
  • Fixed an issue that could cause lighting issues in chunks when flying around 
  • Cats are no longer tempted by food when they are too far from the player  
  • Fixed Wither Skeleton model geometry issue that was affecting some marketplace content 
  • Using scoreboard selectors no longer adds extra characters to player names
  • Fixed animations for cow and parrot mobs 
  • Ender dragon attacks now show a particle trail  
  • Mobs can no longer destroy paintings if mob griefing is disabled (MCPE-38916) 
  • Script queries no longer show error messages when detecting dropped item entities (MCPE-40437) 
  • Fixed a bug with converted worlds on Nintendo Switch that prevented cross platform multiplayer (MCPE-34641) 
  • Renamed ‘player_attacked_actor’ scripting event to ‘player_attacked’ 
  • Scripting can now be used to attach particles to mobs correctly
  • Fixed a crash that could occur when loading large world templates 
  • Reduced the number of Drowned mob spawning (MCPE-34032) 
  • Firework Stars no longer appear black in Creative inventory 
  • The scripting event 'entity_created' will now fire correctly 
  • Fixed an issue with the scripting event 'isValidEntity' not working as expected  
  • Fixed the 'damage_sensor' scripting component that was not working as expected
  • Existing armor stands no longer turn white 
  • Fixed an issue with the black and pink missing texture icon that would sometimes appear in the marketplace  
  • Fixed a bug that could cause missing textures if the player suspended the game while it is still loading 
  • Fixed an issue with the sword held by the Vex mob