Back to Changelogs

Minecraft Beta - 1.11.0.5 (Xbox One/Windows 10/Android)

Published: March 14, 2019 - View official source

14 March 2019

PLEASE READ before participating in the Minecraft Beta:

  • You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta. Featured servers may also be unavailable
  • The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • Beta builds will likely be unstable and are not representative of final version quality. Please backup your Worlds before joining the beta
  • Finished releases may not include all new features, changes, and fixes from the beta to preserve stability and may slip to a later release

Changes:

  • Added even more new textures to blocks and items, including stained glass
  • Text to Speech now reads all dialog boxes and in-game notifications

Fixes:

  • Crashes/Performance
    • Fixed several crashes that could occur during gameplay 
    • Fixed a crash that could occur when importing a 1.10 beta world with Experimental Gameplay disabled
    • Fixed a crash that could occur when villagers died D:
  • Raids
    • Removed the placeholder explosion sound when a raid ends 
    • A directional horn sound will play to help find remaining raiders 
    • Fixed the boss bar not emptying when a raid wave was completed 
    • Fixed raids not starting on Android devices 
    • Raids no longer break when switching to Peaceful difficulty, then back to Normal 
    • Raiding mobs will now attack players that attack them
    • Raiding mobs will now move through water to get to a village 
    • Raiding mobs can no longer spawn on leaves 
    • If all villagers are killed during a raid, all nearby players will now receive Bad Omen 
    • Ravagers can now spawn with evokers riding them during raids 
    • Witches now have a higher priority to move into villages during raids 
    • Removed particles around players that have Hero of the Village
    • Improved spawn locations of mobs during raids
  • General
    • Text to Speech audio prompts no longer overlap one other 
    • Text to Speech now properly reads controller bindings  
  • World Generation
    • Fences generated in water in villages are now surrounded with water 
    • Trees will no longer spawn one block above the ground in village animal pens 
  • Mobs
    • Fixed some sleepwalking villagers 
    • Mobs can now path their way through waterlogged blocks, such as seagrass (MCPE-37005)
    • Wither skeletons and guardians once again spawn in the world (MCPE-42922)
    • Updated supply values for various villager trades
    • Wandering traders no longer change their offers after exiting and re-entering a world 
    • Iron golems that spawn in a village now retaliate against attacking players
    • Improved ravager pathfinding 
    • Villagers now take breaks every once in a while! 
    • Pillagers no longer float in mid-air after killing a ravager with a riding pillager 
  • Blocks
    • XP can now be stored for auto smelters using blast furnaces and smokers
    • TNT once again launches away from an explosion (MCPE-42731)
    • Added a placeholder sound for villagers interacting with the fletching table 
    • Happy villager particles now appear over a job site block when it is claimed by a villager or angry particles when a villager cannot reached the block 
  • Items
    • Maps once again show underwater terrain differences (MCPE-40740)
  • User Interface
    • The output slot of the Cartography Table no longer overlaps the text field with Pocket UI on Android devices 
    • Selecting a trade on the left side of the trading screen with a controller will now complete a trade 
    • The outline of the saddle item on the horse inventory screen now matches the new saddle texture 
    • Fixed the lack of controller tooltip for interacting with the lectern 
    • The loom screen now displays banner patterns correctly when using HD texture packs 
    • Fixed overlapping boss bars when using touch devices 
    • Trades no longer auto-populate the trade input slot
    • Villager trades that are locked no longer appear until the villager levels up